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segfault

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Devlog

  • Segfault v1.2.0
    February 13, 2021 by Muscarian Softworks#update, #rpg-maker, #quality-of-life
    A medium-sized update to Segfault, based on player feedback! Decreased initial volume of music and SFX. Fixed a bug with the "..." skill not charging. Increased drop rate of SSH keys. Glitchmaster now... Continue reading
  • segfault v1.1.1
    June 12, 2020 by Muscarian Softworks#patch, #rpgmaker, #glitch, #update, #bugfix
    A new, small update for segfault! Changes: Doubled chances of SSH key drops. This should reduce the early-game grind slightly. Added a new encounter that I mistakenly left out in the v1.1.0 update. Ad... Continue reading
  • segfault v1.1.0
    June 09, 2020 by Muscarian Softworks#rpg maker, #glitch, #release, #experimental, #finished, #npc, #miniboss, #jrpg, #bugfixes
    So, I've taken the jam version of segfault and made it into more of a full game, including fixing some breaking bugs I came across. Now, the game actually has a lot more progression and some strategy... Continue reading
  • segfault jam post-mortem
    June 08, 2020 by Muscarian Softworks#jam, #post-mortem, #rpg-maker
    Hey all, So, segfault is far from being actually done, but I did "finish" it in time for the Try Jam 2, which I pretty much just used as a vehicle to force myself to learn a bit more about RPG Maker... Continue reading
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