segfault v1.1.0


So, I've taken the jam version of segfault and made it into more of a full game, including fixing some breaking bugs I came across.

Now, the game actually has a lot more progression and some strategy to the battles, along with a final boss and an ending.


changelog:

  • Added some hint dialogue at the beginning of the game.
  • Make character class names descriptive.
  • Add descriptions for all skills and items.
  • Added several new consumable items.
  • Added several new skills.
  • Added some new enemies.
  • Added a final boss battle after finding all keys.
  • Fixed bug with impassable tiles where they should have been passable.
  • Fixed bugs with doors.
  • Fixed bug where some skills were not actually usable.
  • Separate skills into Software (uses MP) and Hardware (uses CPU)
  • Added more shields.
  • Added two merchant NPCs.
  • Improved enemy AI.
  • Increased SSH key drop rate.
  • Increased miniboss appearance rate.
  • Added more dialogue to Glitchmaster NPC.
  • Added glitch art for intro screen and loading screen.
  • Added glitch art for certain battle states.

Files

segfault (Windows) v1.1.0 129 MB
Jun 09, 2020
segfault (MacOS) v1.1.0 264 MB
Jun 09, 2020
segfault-web-1.1.0.zip Play in browser
Jun 09, 2020
segfault (Linux) v1.1.0 138 MB
Jun 09, 2020

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