segfault jam post-mortem
Hey all,
So, segfault is far from being actually done, but I did "finish" it in time for the Try Jam 2, which I pretty much just used as a vehicle to force myself to learn a bit more about RPG Maker. And hey, it worked. By glitching a bunch of assets and throwing them into a game, I learned the following things that aren't taught by the built-in RPG Maker tutorials:
- Adding custom music
- Customizing or adding new tilesets, sprites, and icons
- More advanced enemy AI setup
- Using Region IDs to manage random encounters
- Actually deploying a project to multiple OSes and web
And probably more. Overall it was fun.
I think it would have gone better if I had more of a concept at first than "Glitch" and "RPG Maker game", but considering that, it turned out pretty well and I'm working on an update that will address a lot of the feedback I've gotten from players and flesh out the game a bit more.
A somewhat bummer that I had no control over is that the jam didn't see a lot of participation or submissions, however, that's out of my control and it seems the jam was organized by school-age gamedevs on the other side of the world so I hope their next jam in the series goes a lot better in terms of marketing/visibility. Pretty cool that they set one up in the first place, so thanks for that, Try Jam organizers!
Overall I think I'll be more motivated in the future to start on my idea for a longer-form RPG Maker game and will also improve segfault while keeping it small in scope.
Files
Get segfault
segfault
you are trapped inside of a glitched RPG maker game
Status | Released |
Author | Muscarian Softworks |
Genre | Role Playing |
Tags | Cyberpunk, glitch, grindy, jprg, mind-bending, RPG Maker, Short, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Subtitles |
More posts
- Segfault v1.2.0Feb 13, 2021
- segfault v1.1.1Jun 12, 2020
- segfault v1.1.0Jun 09, 2020
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