Alchemisery Release 6
Alchemisery: A Day in Plague » Devlog
I promised releases would slow but then myself and a playtester promptly found 4-5 bugs that potentially break various important paths or solutions.
I also figured out some nice quality-of-life improvements and overall cleaned things up a bit.
- Added a "use" command that can be used on several tools.
- For the most part, "use <tool> on <thing>" should work, or "put <thing> in <tool>" then "use <tool>".
- For example "use mortar on basil" instead of "grind basil in mortar".
- "put basil in mortar" then "use mortar" will also work.
- The command will give you advice on using it if it can't be used properly given its current inputs.
- For the most part, "use <tool> on <thing>" should work, or "put <thing> in <tool>" then "use <tool>".
- New "loot <container>" command that works similarly to "take all from <container>".
- In some scenarios, "climb <up/down>" will work similar to "go <up/down>".
- Bugs involving various ingredients, tools, and other interactive items are fixed.
- More of the default Inform strings are replaced with alchemist-friendly versions.
- Better feedback when using a tool, for instance "You <use the tool> and end up with <result of tool>" instead of simply "You <use the tool>".
- Updated "help" and "credits" commands.
Files
alchemisery.z3 74 kB
Aug 26, 2024
alchemisery.z3 (4).html Play in browser
Aug 26, 2024
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Alchemisery: A Day in Plague
Text-based slice-of-life alchemist simulator
Status | In development |
Author | Muscarian Softworks |
Genre | Adventure, Puzzle, Simulation |
Tags | Crafting, inform, strand-game, Text based |
More posts
- Alchemisery CreditsAug 26, 2024
- Alchemisery Release 5Aug 24, 2024
- Alchemisery Release 4Aug 23, 2024
- Alchemisery Release 3Aug 20, 2024
- Alchemisery Release 2Aug 17, 2024
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