Alchemisery Release 5
Alchemisery: A Day in Plague » Devlog
This release includes several quality-of-life improvements, major bug fixes that affected different solutions/storylines, and minor bug/typo fixes.
- bug fixes for main puzzle
- bug fixes for side puzzles to help NPCs
- `go to <room name>` will now work in a number of locations, for example "go to laboratory", assuming you are adjacent to that room.
- `go out` will work in many indoors locations
- added `about`/`help` command for newcomers
- added `credits`
- improved several room and object descriptions
- changed some item names to make it easier to distinguish similar objects
- added more hints to descriptions
- `fill` command now works with ingredients in the reverse way that `pour` works
- example: "fill alembic with aqua vitae" is the same as "pour aqua vitae into alembic"
- fixed some bugs with original pour command
I expect releases to slow after this one, and of course please comment if you see any problems.
Files
alchemisery.z3 72 kB
24 days ago
alchemisery.z3.html 789 kB
24 days ago
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Alchemisery: A Day in Plague
Text-based slice-of-life alchemist simulator
Status | In development |
Author | Muscarian Softworks |
Genre | Adventure, Puzzle, Simulation |
Tags | Crafting, inform, strand-game, Text based |
More posts
- Alchemisery Credits21 days ago
- Alchemisery Release 622 days ago
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