Alchemisery Release 3
Alchemisery: A Day in Plague » Devlog
Another small bugfix/quality-of-life release.
- Added some nicer, custom messages if you use an unrecognized verb or noun.
- Added better messages for various edge cases or funny things you may type in the process of trying commands.
- Made it easier to use your grimoire
- Rather than taking it with you, you can read it if it is on the ground in the same room as you, or on a supporter (desk, table, etc.) in the same room as you.
- You can also just type "grimoire" instead of "read grimoire"
- Minor bug fixes
I still need to do another pass of parser improvements, as well as playtesting some of the many different story paths.
Please comment if you run into difficulties or if you have any suggestions for improvement!
Files
alchemisery.z3 71 kB
28 days ago
alchemisery.z3.html Play in browser
28 days ago
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Alchemisery: A Day in Plague
Text-based slice-of-life alchemist simulator
Status | In development |
Author | Muscarian Softworks |
Genre | Adventure, Puzzle, Simulation |
Tags | Crafting, inform, strand-game, Text based |
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